Map and stage guide

Tomb Busters Map Guide: stage routes and extraction timing

A practical Tomb Busters map route starts by creating a safe loop back to extraction. Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

ExtractionMemorable junctionCollectible cluster

Images are concept illustrations, not official screenshots.

Quick answer: build the return first

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

Extraction and Memorable junction should be confirmed before extending toward Collectible cluster.

Monster counters and gear choices stay on their dedicated guides; this page focuses on route order, collectibles, and extraction.

30-second rule

If the team cannot describe the return landmark within 30 seconds, stop extending the branch and regroup.

Four map signals

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

SignalActionReasonOwner
ExtractionLock extractionBuild a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.Lock extraction
Memorable junctionBuild a short loopBuild a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.Build a short loop
Collectible clusterExtend only for valueBuild a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.Extend only for value
Repeated threatExtract with marginBuild a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.Extract with margin

Four-step stage loop

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

1

Lock extraction

Lock extraction: Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

2

Build a short loop

Build a short loop: Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

3

Extend only for value

Extend only for value: Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

4

Extract with margin

Extract with margin: Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

Collectibles and upgrades
Images are concept illustrations, not official screenshots.

Collectibles and upgrades

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

Lock extraction

Extraction should support repeatable successful runs rather than one oversized gamble.

Build a short loop

Memorable junction should support repeatable successful runs rather than one oversized gamble.

Extend only for value

Collectible cluster should support repeatable successful runs rather than one oversized gamble.

When to extract

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

  • Return path is unclearReturn path is unclear: stop extending the route and convert the run into secured progress.
  • Pressure repeatsPressure repeats: stop extending the route and convert the run into secured progress.
  • Critical gear is lostCritical gear is lost: stop extending the route and convert the run into secured progress.
  • Run goal is completeRun goal is complete: stop extending the route and convert the run into secured progress.
When to extract
Images are concept illustrations, not official screenshots.

Map guide FAQ

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run.

Build a safe loop back to extraction first, then add worthwhile collectible branches without losing control of the run. Learn extraction, junctions, value branches, and danger zones instead of depending on one fixed layout.

Stop opening new rooms and return to the last junction confirmed by the whole squad.

Bank nearby collectibles consistently and choose one upgrade target before each run.

No. Skip a high-pressure room when it is not required for the objective.

Solo favors short loops; multiplayer can extend branches with assigned roles without isolating players.